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<?xml:stylesheet type="text/xsl" href="function.xsl" ?>
<function-list>
  <function>
    <name>TextDisplay Method</name>
    <description>Display some text, optionally making the text a permanent part of the background.</description>
    <syntax>Game1.TextDisplay bstrString, lX, lY, bTransparent, bDrawBackground</syntax>
    <param-list>
      <param>
        <name>bstrString</name>
	    <description>String. The text to display. </description>
      </param>
      <param>
        <name>lX</name>
	    <description>Integer. The X Coordinate to place the text at (the upper-left corner).</description>
      </param>
      <param>
        <name>lY</name>
	    <description>Integer. The Y Coordinate to place the text at (the upper-left corner).</description>
      </param>
      <param>
        <name>bTransparent</name>
	    <description>Boolean. If True, then the background of the text will be transparent. If false, the background will be the current values of DrawSetBackColor.</description>
      </param>
      <param>
        <name>bDrawBackgroundY</name>
	    <description>Boolean. If True, then the text will become a permanent part of the background. If False, then the text will only be displayed in the current frame, and you will need to redraw the text each TimerFired event.</description>
      </param>
    </param-list>
	<remarks>Use TextSetAttributes to set how the text properties such as size and weight.</remarks>
	<example>
' Display the current level
Game1.TextDisplay "Level " &amp; m_iLevel, 20, 50, True, False
	</example>
  </function>
</function-list>
