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<?xml:stylesheet type="text/xsl" href="function.xsl" ?>
<function-list>
  <function>
    <name>DrawSetBackColor Method</name>
    <description>Sets the RGB Color value for any subsequent Draw methods such as Text or Pixel functions.</description>
    <syntax>Game1.DrawSetDrawColor iRed, iGreen, iBlue</syntax>
    <param-list>
      <param>
        <name>iRed</name>
	    <description>Integer. The Red color value of the RGB value.</description>
      </param>
      <param>
        <name>iGreen</name>
	    <description>Integer. The Green color value of the RGB value.</description>
      </param>
      <param>
        <name>iBlue</name>
	    <description>Integer. The Blue color value of the RGB value.</description>
      </param>
    </param-list>
	<remarks>Currently only used by TextDisplay and DrawSetPixel. </remarks>
	<example>
' draw some light blue text
Game1.DrawSetDrawColor 192, 192, 255
Game1.TextSetAttributes "Tahoma", 70, 20, False, False, False, 0
Game1.TextDisplay "Level " &amp; m_iLevel, 20, 50, True, False
Game1.DrawFlipBackBuffer
	</example>
  </function>
</function-list>
