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  Foobars and Farseer Phyiscs
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Location: BlogsAndy's Blog    
Posted by: host 11/9/2007 10:19 AM

My "coding for fun" time has been very scarce the past month because of some "coding for money" projects :) But I did have a little time to finally play with the Farseer Physics engine and create a "Sort the Foobars" game:

The object of the game is simply to get the ugly, zombie looking foobars into the left pen and the happy, healthy looking foobars into the right pen. Even though this is a very simple example, it shows how Storyboard animations (such as the Foobar's expressions) can be mixed with more complex animation supplied from the Farseer Physics engine.

If you haven't checked out Farseer yet, here are some great links to get started:

The Farseer Page on Codeplex

A Group of Demos by Bill Reiss (who ported Farseer to Silverlight)

A Nice Demo by the Farseer XNA Creator, Jeff Weber

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Re: Foobars and Farseer Phyiscs    By Anonymous on 5/12/2008 5:02 PM
Is there anyway you could post the source fot this? I've combed through the Farseer silverlight demos, but their physics items seem to be strictly geometric (and created programmatically). I'm curious to see some of these physics demos working with Silverlight UserControls that can let me seperate the physics from the visuals.

Re: Foobars and Farseer Phyiscs    By Anonymous on 5/12/2008 5:17 PM
There is a previous post with some good getting started info. Unfortunately I haven't updated for Silverlight 2 Beta 1 but there are actually not a lot of changes:

http://www.andybeaulieu.com/Default.aspx?tabid=67&EntryID=89

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holiday stock    By Anonymous on 2/10/2011 6:42 AM
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  Diversions
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PHYSICS HELPER DEMOS
These demos were created for the Physics Helper Library, which makes it easy to create physics games and simulations using Expression Blend, Silverlight, and the Farseer Physics Engine.
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A game where you need to sort the good foobars from the bad ones. Created using Silverlight 2 and the Farseer Physics engine.
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FISH GAME
A simple game of harpoon-the-fish. Written using the AJAX Sprite Toolkit.
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