SpriteHand
Module Border
  REMIX Recap
Module Border
Location: BlogsAndy's Blog    
Posted by: host 10/9/2007 10:12 AM

Wow, even though I could only attend Day 1 of REMIX07, it was a very charging experience.

First, thanks to everyone who attended my "Silverlight for Casual Games" talk. You can download the slides and demos here:

SilverlightForCasualGames.zip

It was an advanced talk, and I know I lost some people in the later examples, but I did get a lot of positive feedback!

It was kind of surreal having a "backstage pass" to the speaker's dinner on Sunday night. I literally rubbed elbows with Miguel de Icaza as we sat down to eat. And across the table from me were none other than Brad Abrams and Seema Ramchandani, PM on Avalon. Ugh, if only I could anticipate situations like this and have a bunch of intelligent questions ready! But I did learn from Miguel what kind of performance issues they are running into with Moonlight, and that it would be possible to port Moonlight to the Wii some day. And I also got great insight from Seema on just what drawing performance tricks Silverlight does (and does not do) under the covers. Seema posted a subsequent blog post with a great tip on seeing whether or not your code is causing redraws. I did not have my full "Silverlight Wish List" ready for Seema, but I did come up with a few items :)

I also had a chance to meet Bill Reiss, of Dr. Popper and Farseer Physics fame, and had some great conversations with him centering around using his physics engine with Silverlight Path objects, performance, and other great stuff.

And I had great conversations with Chip Lemmon, who is a Virtual Earth guru, centering around Birds-eye imagery and other VE technology.

Permalink |  Trackback

Comments (1)   Add Comment
Thank you    By Anonymous on 10/11/2007 3:04 PM
Thanks for posting your slides and demos! I was unable to attend your session on Monday, but am very excited to watch your presentation!
-Bryson Steadman


Title:
Comment:
Add Comment   Cancel 
Module Border Module Border
Module Border
  Subscribe
Module Border
RSS   Twitter
Module Border Module Border
Module Border
  Diversions
Module Border

TALKING RAGDOLL
This Windows Phone 7 App was created using Silverlight, the  Physics Helper Library,  and the Farseer Physics Engine. It gets interesting when you import your friends photos and have your way with them!

MORE INFO



DROPPYPOP
This Windows Phone 7 game was created using Silverlight, the  Physics Helper Library,  and the Farseer Physics Engine.
DEMO

MORE INFO



BOSS LAUNCH
This physics game won first place in the Server Quest Contest. Created using Silverlight 2, the Physics Helper Library,  and the Farseer Physics Engine.
PLAY IT

MORE INFO



DESTROY ALL INVADERS
A scrolling shooter game where the objective is to destroy the invading UFO's flying over a neighborhood of your choosing. Imagery provided by Microsoft Virtual Earth. Created using Silverlight 2.
PLAY IT

INFO AND CODE



PHYSICS HELPER DEMOS
These demos were created for the Physics Helper Library, which makes it easy to create physics games and simulations using Expression Blend, Silverlight, and the Farseer Physics Engine.
PLAY IT

INFO AND CODE



HOOK SHOT
This little basketball game took first place in the TeamZoneSports Silverlight Contest. Created using Silverlight 2 and the Farseer Physics engine.
PLAY IT

MORE INFO



SORT THE FOOBARS
A game where you need to sort the good foobars from the bad ones. Created using Silverlight 2 and the Farseer Physics engine.
PLAY IT

MORE INFO



POLYGON PHYSICS DEMO
A demo showing polygon physics where the user draws physics objects with the mouse. Created using Silverlight 2 and the Farseer Physics engine.
PLAY IT

MORE INFO



SILVERLIGHT ROCKS!
Destroy the asteroids before they destroy your ship! Created using Silverlight 2.
PLAY IT

INFO AND CODE



FISH GAME
A simple game of harpoon-the-fish. Written using the AJAX Sprite Toolkit.
PLAY IT

INFO AND CODE

Module Border Module Border
Module Border
  Search_Blog
Module Border
Module Border Module Border
Module Border
  Blog_Archive
Module Border
Module Border Module Border
Copyright (c) 2013 andy.beaulieu.com - Login