SpriteHand
Module Border
  Getting Started with Silverlight 1.1 Alpha
Module Border
Location: BlogsAndy's Blog    
Posted by: host 5/4/2007 8:59 AM

There is a quick Getting Started with Silverlight page here, but I thought I would extend this a bit with my own experiences.

First, I highly recommend going the route of using the VPC Images for Orcas because you can easily hose up your development PC so that when Orcas is released things will never be right! However, you'll need some chubby disk space for the VPC image - about 15 GB.

So here is the order of downloads:

1. Orcas Beta 1 VPC (first download the Base Image and then all of the .rar files containing the differencing images)

2. You will also need to install the Silverlight 1.1 Alpha runtime on the VPC image.

3. Next you can install the Silverlight  Tools Alpha for Orcas.

4. If you made it this far, you can now start with the QuickStart Tutorials for 1.1 Alpha.

It appears there is no XAML designer yet for the Silverlight Alpha template inside Orcas (not even a bad designer) but you can copy-and-paste XAML from a WPF application template to get by.

Permalink |  Trackback

Comments (2)   Add Comment
Re: Getting Started with Silverlight 1.1 Alpha    By Anonymous on 3/4/2008 10:17 AM
beta 2 is out now but the virtual pc links are all for the oringal vs2008 any idea where I can get the beta 2 vpc images or even the beta 1as your links are dead ?

Re: Getting Started with Silverlight 1.1 Alpha    By Anonymous on 3/4/2008 11:20 AM
VS2008 is now released, so the beta's are no longer provided. You would need to get your hands on a copy of at least Standard Edition (I don't think Express is supported for Silverlight Tools as of yet).

But really you might want to wait for just a day or two because there will be some significant announcements at MIX 2008 surround Silverlight Beta 1 which will update all of the tool set anyway.


Title:
Comment:
Add Comment   Cancel 
Module Border Module Border
Module Border
  Subscribe
Module Border
RSS   Twitter
Module Border Module Border
Module Border
  Diversions
Module Border

TALKING RAGDOLL
This Windows Phone 7 App was created using Silverlight, the  Physics Helper Library,  and the Farseer Physics Engine. It gets interesting when you import your friends photos and have your way with them!

MORE INFO



DROPPYPOP
This Windows Phone 7 game was created using Silverlight, the  Physics Helper Library,  and the Farseer Physics Engine.
DEMO

MORE INFO



BOSS LAUNCH
This physics game won first place in the Server Quest Contest. Created using Silverlight 2, the Physics Helper Library,  and the Farseer Physics Engine.
PLAY IT

MORE INFO



DESTROY ALL INVADERS
A scrolling shooter game where the objective is to destroy the invading UFO's flying over a neighborhood of your choosing. Imagery provided by Microsoft Virtual Earth. Created using Silverlight 2.
PLAY IT

INFO AND CODE



PHYSICS HELPER DEMOS
These demos were created for the Physics Helper Library, which makes it easy to create physics games and simulations using Expression Blend, Silverlight, and the Farseer Physics Engine.
PLAY IT

INFO AND CODE



HOOK SHOT
This little basketball game took first place in the TeamZoneSports Silverlight Contest. Created using Silverlight 2 and the Farseer Physics engine.
PLAY IT

MORE INFO



SORT THE FOOBARS
A game where you need to sort the good foobars from the bad ones. Created using Silverlight 2 and the Farseer Physics engine.
PLAY IT

MORE INFO



POLYGON PHYSICS DEMO
A demo showing polygon physics where the user draws physics objects with the mouse. Created using Silverlight 2 and the Farseer Physics engine.
PLAY IT

MORE INFO



SILVERLIGHT ROCKS!
Destroy the asteroids before they destroy your ship! Created using Silverlight 2.
PLAY IT

INFO AND CODE



FISH GAME
A simple game of harpoon-the-fish. Written using the AJAX Sprite Toolkit.
PLAY IT

INFO AND CODE

Module Border Module Border
Module Border
  Search_Blog
Module Border
Module Border Module Border
Module Border
  Blog_Archive
Module Border
Module Border Module Border
Copyright (c) 2013 andy.beaulieu.com - Login