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Physics Helper 4 Released
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Location: Blogs Andy's Blog |
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| Posted by: host |
10/21/2010 1:16 PM |
Today I released a new version of the Physics Helper Library, which makes it easier to create Silverlight 4 and Windows Phone 7 games using the Farseer Physics Engine.
Here are the highlights for this release:
- Now supports Version 3 of the Farseer Physics Engine
- Bullets
- Continuous Collision Detection
- Resting Bodies
- see the Farseer project page for more details on this release of the Farseer Engine!
- Installer (msi) makes setup easier
I am very excited about the great work that the Farseer team did on version 3 of their engine. They sort of went back to the drawing board and brought in enhancements from the Box2D Physics Engine, which Farseer spawned off from long ago.
In the past, it was possible to hit tunneling problems (objects colliding and sticking together) with Farseer, and lack of support for resting bodies made large worlds difficult. But with the new enhancements, these issues have been resolved!
Please note that this is an initial Alpha version of the Physics Helper 4.0, and given the big change in the Farseer Engine, you can bet that there are some bugs and things yet to be implemented. But I have been using it for my latest creations and feeling quite productive with it. Be sure to view the Intro Video and read through the Docs to get started.
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Comments (12)
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Re: Physics Helper 4 Released
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By Anonymous on
10/21/2010 2:34 PM
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Glad to see you got it working with the new version of FPE.
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Re: Physics Helper 4 Released
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By Anonymous on
10/21/2010 3:29 PM
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You Rock Andy !!! Thanks for the new release !!! Will dive in again Rightaway !!!
Let me make an Angry Birds version for WP7 with this !!!
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Re: Physics Helper 4 Released
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By Anonymous on
10/21/2010 5:57 PM
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Great work, Thank you!
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Выпущен Physics Helper 4 для Windows Phone 7
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By TrackBack on
10/22/2010 12:49 AM
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Thank you for submitting this cool story - Trackback from progg.ru # progg.ru
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Re: Physics Helper 4 Released
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By Anonymous on
10/22/2010 1:01 AM
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Wow this is great!
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Re: Physics Helper 4 Released
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By Anonymous on
10/22/2010 2:34 AM
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Hi Andy, Do you plan to introduce WPF Support for this?
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Re: Physics Helper 4 Released
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By Anonymous on
10/22/2010 7:09 AM
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Sorry, because of time constraints I was not able to get WPF Support in Version 4. I hope to get to it in the future, but in the meantime you could either use Version 3 (still on Codeplex) - or if you do try to create the port yourself plz let me know and I can add your changes to the project.
-Andy
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Re: Physics Helper 4 Released
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By Anonymous on
10/27/2010 1:16 PM
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Hi Andy, looking forward to working with it! One thing I noticed: where is the fuildcontainer? Did it get removed?
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Re: Physics Helper 4 Released
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By Anonymous on
10/27/2010 1:43 PM
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Yes, I should have mentioned about the Fluid Container Behavior...
This new version is based on Farseer Physics 3.0 - which is a very large change (going back to Box2D roots). Because of this, the Fluid Container has not yet been ported from FPE2 to FPE3. If you are feeling frisky you could try to port this (and if you DO let me know because I could include it in the Helper as well :) )
-Andy
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Re: Physics Helper 4 Released
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By Anonymous on
12/27/2010 10:57 AM
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The [Installer] has a bad link (http://physicshelper.codeplex.com/releases/view)
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Re: Physics Helper 4 Released
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By Anonymous on
4/8/2011 2:01 PM
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Andy, Great work as always. Any idea when the Fluid Container Behavior will be ported to FPE3 Thank you.
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Re: Physics Helper 4 Released
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By Anonymous on
7/19/2011 9:16 AM
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Looking forward to WPF-support. Kinect and Surface 2.0 needs this!
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