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Droppy Pop: A Windows Phone 7 Game
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Location: Blogs Andy's Blog |
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| Posted by: host |
5/10/2010 7:48 PM |
| ME: |
I've been working on an idea for a Windows Phone 7 game and I'd really like your feedback and ideas. |
| YOU: |
But I don't have a Windows Phone 7 device yet. I've been looking under bar stools but all I find are iPhone's. |
| ME: |
How about this? Since the game is written using Silverlight, why don't I just give you a link to a Silverlight Web version of the game, which uses the same source code, and you can give that a go? |

In DroppyPop, you control a rag doll which is falling through an endless sky of balloons. Pop as many balloons as you can for points while avoiding the bombs and baddies along the way.
I've been developing DroppyPop using the methods I described in a previous blog post, namely using multi-targeting to create both a Silverlight Web version and a Windows Phone 7 version using the same source code. I develop about 90% of the time in the Silverlight Web project, and then use Linked Files from a Windows Phone 7 project to build a version for WP7. This has a couple of major advantages:
- It's faster to compile and run outside of the WP7 emulator
- You end up with both a Windows and Web version
This method has been working great for me, and there are only a few instances where I need to use compiler directives to use different logic for the two platforms. This is possible because Microsoft did a fantastic job on the port of Silverlight for the Phone!
Your Feedback... Please!
Let me know what you think of DroppyPop. Does the concept work? Are there any bugs? Would you pay 99 cents for the full version? :)
You can leave feedback here in the comments, or inside the game under Options/Feedback. |
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Comments (13)
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/10/2010 8:58 PM
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Wonderful! The game play is nice and smooth. Controls responsive. I think I got a high score. The "windows phone skin" you put on the web page is a nice touch, but this is begging to be on an actual phone.
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/11/2010 12:48 AM
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I've got Silverlight 4 installed, and get this alert: An unexpected error occured: could not determine the outline of UIElement cnvWall. Could not find a point within its boundaries.
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/11/2010 3:59 AM
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This is cool! I actually use the same method you use, which I learned from this site! Do you generate those balloons programatically or is it running along a very long vertical canvas? I'm assuming the balloons have a negative gravity which creates the illusion it's falling?
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/11/2010 6:32 AM
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Nice one - only one bug I found - I could sometimes grab hold of a balloon as it was bursting, which looked a little wierd once it had completely gone, as the character was attached to thin air - another side effect of this was that once I let go of the balloon that wasn't there any more, it re-appeared.
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/11/2010 6:58 AM
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Thanks for the feedback everyone, please keep it coming!
For the "could not determine the outline" error, I put out a very small update which includes the cnvWall element in the boundary cache (not sure why that was happening though!)
This will show as version 1.0.0.51110 at the top of the Options page.
For the balloons and "endless scrolling canvas" effect, there are actually a finite number of balloons (15 I think) and they are dynamically repositioned ahead of the player as she falls.
This is basically the same logic I used for the "Rag Doll w/Camera" demo for the Physics Helper, here: http://www.spritehand.com/silverlight/3.0/physicshelper3/Demo5TestPage.html
-Andy
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/11/2010 9:59 AM
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You're the first person I've seen blog about actually making an SL and WP7 version of the same app reusing the same codebase. I think once people see more of this, it'll become common place. Until then, keep up the good work!
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/11/2010 12:55 PM
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I played it only once quickly, but I think it's worth $1 and fits nicely into the casual game niche. Good job.
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/11/2010 1:11 PM
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nice work, i think you took some of your inspiration from doodle-jump? I didn't get very far so I don't know if you have already implemented something like i am about to suggest. But i think you need a power up of some sort, perhaps a box of pins or something that you could throw to get bonus points or maybe you should use balloons filled with a poisonous gas like chlorine rather than bombs
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/11/2010 1:37 PM
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Thanks!
There are two power-ups in the Trial version right now. A "shield" power up which makes you invincible for a time, and a "smart bomb" power up which blows up everything in the area (and you get the points of course)
Doodle jump, Avatar Drop, and other games definitely served as inspiration here :)
-Andy
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/12/2010 4:44 AM
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Of course I will pay 99 cents! I love your falling and jumping objects! But I also like you to take us with you. Please gives a small physic project which runs on the web and WP7. Great job Andy. I´m sure that if WP7 will be success, so will you and your dolls :D http://mortjac.com
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/12/2010 5:57 AM
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For a sample game that supports both Web and WP7, please see this blog post - http://www.andybeaulieu.com/Home/tabid/67/EntryID/194/Default.aspx
-Andy
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
5/19/2010 11:45 AM
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Like your site, love silverlight, but screw MS since our country is not supported for distributing apps!
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Re: Droppy Pop: A Windows Phone 7 Game
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By Anonymous on
6/15/2010 5:17 PM
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Great work! Keep it up! Let's get some momentum bulding!
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