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Windows Phone: Silverlight for Casual Games
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Location: Blogs Andy's Blog |
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| Posted by: host |
3/28/2010 5:58 PM |
Thanks to everyone who attended my session at Code Camp 13 in Waltham, "Windows Phone: Silverlight for Casual Games." It's great to see so many people sharing my excitement for Windows Phone 7!
In this session, we talked about the new hardware, Silverlight support, the Emulator, GPU Acceleration, monitoring performance, Behaviors, sound support, input, and monetization of your games.
As promised, here are my slides and demos from the talk.
[DOWNLOAD SLIDES] [DOWNLOAD DEMOS]
And here are some links to get you started with creating fun games with Silverlight for Windows Phone 7:
Install Checklist for Windows Phone Development
Windows Phone 7 Developer Portal
Physics Games in Silverlight on Windows Phone 7
Windows Phone 7/Silverlight Performance
How To: Handle Manipulation Events
Forums on Silverlight.net
Forums on WindowsPhone
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Re: Windows Phone: Silverlight for Casual Games
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By Anonymous on
3/29/2010 3:46 PM
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Whilst there is no denying that Silverlight can be used to build casual games, I think there is also no denying that the Silverlight Casual game market on the web is essentially non-existant. I think most people will use XNA as their tool of choice for building casual games for windows phones.
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Re: Windows Phone: Silverlight for Casual Games
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By Anonymous on
3/29/2010 4:30 PM
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I'm not so sure about that. Silverlight offers vector graphics, which are great for camera zoom effects, and has Blend which is a great design tool that supports Behaviors. Also if you have any menu UI requirements such as buttons, textboxes, etc., these are a snap in Silverlight.
And don't forget that Silverlight has GPU support so I would expect 2D animation performance to be on a par with XNA on WP7.
Also, you can create a multi-targeted solution so that your game works on BOTH WP7 and the Web, so you could have a free trial or Out-of-Browser experience.
My two cents, I think the future is bright for Silverlight games on WP7.
-Andy
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