I don't need much of an excuse to play with Silverlight, so when TeamZoneSports announced a Silverlight Games Competition, I had to indulge.
I came up with Hook Shot, a simple basketball shooting game where you try to make as many hook shots as you can before the timer runs out.

The game uses the Farseer Physics Engine for the basketball physics and Rim/Net collision detection. I also added a high score functionality using a back-end web service.

I need to do some cleanup before thinking about releasing the source code (hey I threw this one together pretty quickly), but in the meantime if you are interested in using the Farseer Physics engine with Silverlight to create some cool applications, check out these prior posts:
Advanced Physics with Silverlight and Farseer
More Polygon Physics with Silverlight
Getting Started with Farseer Physics and Silverlight